﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Demo
{   
    class Shop:NPC
    {
        public Shop(string Name, int Health, string Region) : base(Name, Health, Region)
        {
            
        }
        public override void Speak()
        {
            Console.WriteLine(" 所属城邦：{1}\n {0} (生命值{2}/{2}): ",this.Name,this.Region,this.Health);
            Console.WriteLine(" 欢饮光临！！ 我是这镇里的武器{0}\n",NPCType.商人);
            Console.WriteLine(" 我这里有上好的武器供您挑选：\n 1.{0} 2.{1} 3.{2}\n",weaponItem.关刀,weaponItem.枪,weaponItem.流星锤);
        }
    }
}
